You may have seen this game on the site earlier when I showcased the finalists in the AppStar Awards. This game was one of the ones that I really wanted to get my hands on. It’s a clever visual puzzle. You have to look at the top colour tubes and try to fill the buckets at the bottom with the correct colours. It sounds pretty simple, but there are many different things that can happen with those tubes. You are given a task to complete at the start of the levels.
When it launches there is an amazing opening sequence that I actually watched. It is really well done. When you play it after that initial launch you can go straight into; ‘continued game’, back to the ‘main menu’ or ‘play intro again’. This is a great idea because a lot of games make you sit through their opening sequence time and time again and I find it a real waste of my time.
The look of this game is really well thought out, and the little animated character was fun to watch.
I like how he walks across the screen which is an indication of the time you have remaining. I also like the way he tips out the colours from the pain areas. This is all really well done. There are 90 levels so you have the potential to play this game for a long time.
There are 2 main ways to play, Trial and Arcade. I am not so sure there is any huge difference between them, but all scores (using AGON) can be uploaded and you can compete. You can also Tweet them out or Facebook them.
Unfortunately for me, I found the game too difficult with the time restrictions. This made it unplayable.
As a puzzle style game, you have to figure out how to make the colours ultimately at the bottom of your screen, but it took me so long to look at the colours at the top, look at the bottom, then look at all the tubes and what contraptions were on them, that mostly by the time I had done that – it was time up! This makes it far less fun and too difficult. I really couldn’t enjoy it for this reason because the frustration of figuring out something part way and then it just launching, wasn’t fun.
I know with similar tube style games, that this is an important aspect, but for this it just meant I would guess some colours on the top and hope I achieved the task. That’s not how the game play is intended so I really wouldn’t want to play this way.
If they can ease up on the timer aspect I would love to give it another try. I think it could be potentially a great game for kids too and educational with the color mixing, but we are just not given a chance to get into it.
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